Screen print — raster + halftones + gradients

This page is for jobs with photos, gradients, and soft blends.

We can print photorealistic work — if the file is built correctly.

The rule

Do not send pre-halftoned/bitmapped art.

Send tones as channels. We generate halftones in our RIP so we can control dot gain and generate optimized output.

Preferred file types (when you’re not separated)

Best → worst: 1) PSD (preferred) 2) TIFF 3) PNG 4) JPEG (last resort)

Resolution

Transparency + cleanup

Grayscale: use Multichannel

For grayscale photos:

Color channels (sim process style)

If you’re building channel seps:

If you’re combining raster + vector:

LPI (when to mention it)

You do not need to specify LPI unless you need higher than 55 LPI.

If you have a special case, tell us in the job notes.

If the job needs a specific print order, call it out in job notes, otherwise we’ll use our discretion.

Photos, gradients, and “soft art” are absolutely doable — they just need different handling than spot vector art.

This page covers what we need so it prints the way your proof shows.

Minimum requirements

How we prefer to handle raster separations

If you want clean control over a photo/gradient separation:

The RIP reads the Illustrator file, but we can adjust the tonal curves in Photoshop without rebuilding everything.

If you don’t have this workflow, that’s fine — just send the best source file you have and we’ll guide you.

Halftones

If your art uses halftones:

Proofs must match reality

With raster art, the proof matters even more.

If your proof shows detail we cannot physically hold on press, we’ll flag it before production.